![]() If your computer is older it could potentially be x86 based (32-bit) - these computers MUST run x86 programs and cannot use 圆4 programs. Third option - is x86 (32-bit) DirectX 9 First option - is x86 (32-bit) DirectX 11 I certainly haven't across three different generations of computers. The biggest problems with Grim Dawn performance are the microstutters which have some tricks you can try to resolve, but in general a lot of users, even those with good systems, can't fix them. I have noticed zero difference in framerates, performance and overall smoothness between all three modes. A suitably recent GPU that came out within the last five years can handle it just fine no matter what setting you put it on. I think it's more CPU-limited than anything. ![]() The game lets you use DX11 for better rendering performance, but effectively it doesn't matter, the engine is apparently too old to take advantage of advances in DX11.Ĭrate has mentioned that they use some tricks to make things render faster in DX11, but the game isn't really taxing graphically. Normally we expect 圆4 to have better memory usage than x86, but Grim Dawn doesn't use enough memory to make a difference here. Effectively there is zero difference between the three.
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